OpenShadingLanguage 1.00
# Compiled by oslc 1.7.3
# options: -q -O2 -IK:/BlenderGit/blender/intern/cycles/kernel/shaders -o K:/BlenderGit/build_windows_Release_x86_vc12_Release/intern/cycles/kernel/shaders/node_holdout.oso
shader node_holdout
oparam	closure color	Holdout			%read{2147483647,-1} %write{0,0} %initexpr
const	string	$const1	"holdout"		%read{0,0} %write{2147483647,-1}
code Holdout
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_holdout.osl:20
# 	output closure color Holdout = holdout())
	closure		Holdout $const1 	%filename{"K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_holdout.osl"} %line{20} %argrw{"wr"}
code ___main___
	end
