OpenShadingLanguage 1.00
# Compiled by oslc 1.7.3
# options: -q -O2 -IK:/BlenderGit/blender/intern/cycles/kernel/shaders -o K:/BlenderGit/build_windows_Release_x86_vc12_Release/intern/cycles/kernel/shaders/node_convert_from_float.oso
shader node_convert_from_float
param	float	value_float	0		%read{0,4} %write{2147483647,-1}
oparam	string	value_string	""		%read{2147483647,-1} %write{2147483647,-1}
oparam	int	value_int	0		%read{2147483647,-1} %write{0,0}
oparam	color	value_color	0 0 0		%read{2147483647,-1} %write{1,1}
oparam	vector	value_vector	0 0 0		%read{2147483647,-1} %write{2,2}
oparam	point	value_point	0 0 0		%read{2147483647,-1} %write{3,3}
oparam	normal	value_normal	0 0 0		%read{2147483647,-1} %write{4,4}
code ___main___
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl:28
# 	value_int = (int)value_float;
	assign		value_int value_float 	%filename{"K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl"} %line{28} %argrw{"wr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl:29
# 	value_color = color(value_float, value_float, value_float);
	color		value_color value_float value_float value_float 	%line{29} %argrw{"wrrr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl:30
# 	value_vector = vector(value_float, value_float, value_float);
	vector		value_vector value_float value_float value_float 	%line{30} %argrw{"wrrr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl:31
# 	value_point = point(value_float, value_float, value_float);
	point		value_point value_float value_float value_float 	%line{31} %argrw{"wrrr"}
# K:/BlenderGit/blender/intern/cycles/kernel/shaders/node_convert_from_float.osl:32
# 	value_normal = normal(value_float, value_float, value_float);
	normal		value_normal value_float value_float value_float 	%line{32} %argrw{"wrrr"}
	end
