/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __FREESTYLE_NODE_LIGHT_H__
#define __FREESTYLE_NODE_LIGHT_H__

/** \file
 * \ingroup freestyle
 * \brief Class to represent a light node
 */

#include "Node.h"

#include "../geometry/Geom.h"

#include "../system/FreestyleConfig.h"

namespace Freestyle {

using namespace Geometry;

class NodeLight : public Node {
 public:
  NodeLight();
  NodeLight(NodeLight &iBrother);

  virtual ~NodeLight()
  {
  }

  /*! Accept the corresponding visitor */
  virtual void accept(SceneVisitor &v);

  /*! Accessors for the light properties */
  inline const float *ambient() const
  {
    return Ambient;
  }

  inline const float *diffuse() const
  {
    return Diffuse;
  }

  inline const float *specular() const
  {
    return Specular;
  }

  inline const float *position() const
  {
    return Position;
  }

  inline bool isOn() const
  {
    return on;
  }

  inline int number() const
  {
    return _number;
  }

 private:
  // Data members
  // ============

  /*! on=true, the light is on */
  bool on;

  /*! The color definition */
  float Ambient[4];
  float Diffuse[4];
  float Specular[4];

  /*! Light position. if w = 0, the light is placed at infinite. */
  float Position[4];

  /*! used to manage the number of lights */
  /*! numberOfLights
   *    the number of lights in the scene.
   *    Initially, 0.
   */
  static int numberOfLights;
  /*! The current lignt number */
  int _number;
};

} /* namespace Freestyle */

#endif  // __FREESTYLE_NODE_LIGHT_H__
