/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2022 Blender Foundation */

/** \file
 * \ingroup gpu
 */

#include "gpu_shader_create_info.hh"

GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_desaturate_color)
    .additional_info("gpu_shader_2D_image_common")
    .push_constant(Type::VEC4, "color")
    .push_constant(Type::FLOAT, "factor")
    .fragment_source("gpu_shader_image_desaturate_frag.glsl")
    .do_static_compilation(true);
