
/* Empty GLSL source to satisfy the GPUShaderCreateInfo requirements. */
/* Needed includes for shader nodes. */
#pragma BLENDER_REQUIRE(closure_type_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#pragma BLENDER_REQUIRE(common_math_lib.glsl)
#pragma BLENDER_REQUIRE(common_attribute_lib.glsl)
#pragma BLENDER_REQUIRE(closure_eval_volume_lib.glsl)
