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# To do

## Bug-fixing

This is essentially required by the Windows and Linux port since the DOS version is stable enough (at least I think so). I expect many bug-fix with the release of Allegro 4, indeed Liquid War currently uses a WIP version of this great lib.

## Artwork

It's hard to find people to do that kind of thing. Artists are indeed pretty rare, at least artists who wish to create stuff freely... So if you feel like adding some theme support to Liquid War, this could *really* help. I used the textures I had but it would be nice if one could have a "space" ambiance, an "ocean" ambiance or a "desert" ambiance. This could really make the game better I think. Musics could be a nice contribution too.

## Network enhancements

The network code could be improved, it needs to be more flexible and a few options must be added. Basically, I need to try the game over the Internet, get feedback from players about what's wrong and then I'll see what I'll do 8-)

## GUI improvement

Well, the GUI I coded is OK, but still it could be even better. The ideal thing would be to be able to change settings during a game, instead of having to stop the game. One should also find better labels for buttons and sliders.

## Choose another language

I'm considering re-coding Liquid War using another programming language. As of today, the best candidate seems to be Python. Basically, I would code a low-level Python object in C, which then could be used in any Python program. But this represents quite a lot of work...

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Contact author: ufoot@ufoot.org