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# Bugs

## Report a new bug

If you have troubles with Liquid War 5, if you think it is a bug, and if it is not described in this file, then just send me a mail at ufoot@ufoot.org with a (precise...) decription of your problem. I'll try and see what I can do about it.

## Memory bugs

Memory allocation of Liquid War 5 can get very buggy, especially when you run it in a DOS box.

The main reason is that Liquid War keeps on allocating and freeing bitmaps. And sometimes there is not enough DPMI memory to create bitmaps. If this happens, Liquid War should exit and give you a short description of the problem.

But it is also possible that Liquid War exits with a page fault error without warning you. This is often because the GUI manager of Allegro NEEDS free memory to work correctly. And if this memory is not available, it crashes... I have tried hard to work this arround but could not make it. All you can do to avoid this is to give Liquid War more DPMI memory and try and reduce the "-mem n" command line parameter.

## Network

Network support in Liquid War is far from being perfect, so there are a bunch of little problems which can appear. Basically, once the game is correctly started on a LAN, you should have no problems, but getting the game started might be difficult.

Basically, network support in 5.4.0 and 5.4.1 is half-broken, and setting up an internet game is pretty hard.

## Interference with other Windows programs

It's been reported that Liquid War can run very slowly on Windows when some other programs (Mozilla for instance) are running. So if Liquid War's menus seem to be really really slow, then try to shut down other applications and run the game again.

This problem does not seem to apply on GNU/Linux - at least if you do not run 300 daemons together on your machine 8-)

## Mouse cursor display

Most of the time, the mouse cursor will not be displayed correctly, more precisely, weird squares can appear now an then where the mouse cursor was. I acknowledge this looks ugly but at least it's not a "blocking" bug... ...it's ugly, that's all!

## Datafile bugs

Sometimes there are some problems when compiling the datafile, this includes:

- The liquidwarcol, liquidwarmap and liquidwartex utilities might freeze or segfault. Typing "make" again often solves the problem.
- The background image sometimes ends up using the wrong palette, which has a very nasty consequence: it looks ugly.

These bugs are quite hard to get rid off, since I can not reproduce them easily. The good solution would be to completely rewrite the liquidwarcol, liquidwarmap and liquidwartex utilities.

This documentation is also available on: www.ufoot.org/liquidwar.
Contact author: ufoot@ufoot.org