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# To do

## Bug-fixing

Now that Allegro 4 is finally out, Liquid War should be quite stable. Still, I doubt I'm already done with bug-fixing, and I fear this will remain one of my most time-consuming tasks =8-)

## Artwork

It's hard to find people to do that kind of thing. Artists are indeed pretty rare, at least artists who wish to create stuff freely... So if you feel like adding some theme support to Liquid War, this could *really* help. I used the textures I had but it would be nice if one could have a "space" ambiance, an "ocean" ambiance or a "desert" ambiance. This could really make the game better I think.

Musics (in midi format) are also appreciated. Tim Chadburn spontaneously contributed the first midi files, and it really pleased me 8-)

## Network enhancements

The network code could be improved, it needs to be more flexible and a few options must be added.

The next major enhancement will probably be a "meta-server" which will allow servers to register themselves so that clients can easily pick-up a free server without asking the player for tons of configuration and settings.

## GUI improvement

Well, the GUI I coded is OK, but still it could be even better. The ideal thing would be to be able to change settings during a game, instead of having to stop the game. One should also find better labels for buttons and sliders.

## Choose another language

I'm considering re-coding Liquid War using another programming language. As of today, the best candidate seems to be Python. Basically, I would code a low-level Python object in C, which then could be used in any Python program. But this represents quite a lot of work...

This documentation is also available on: www.ufoot.org/liquidwar.
Contact author: ufoot@ufoot.org