Liquid War (v5.4.5) - To do




Bug-fixing
==========


  Now that Allegro 4 is finally out, Liquid War should be quite stable. Still,
  I doubt I'm already done with bug-fixing, and I fear this will remain one of
  my most time-consuming tasks =8-)



Artwork
=======


  It's hard to find people to do that kind of thing. Artists are indeed pretty
  rare, at least artists who wish to create stuff freely... So if you feel like
  adding some theme support to Liquid War, this could *really* help. I used the
  textures I had but it would be nice if one could have a "space" ambiance, an
  "ocean" ambiance or a "desert" ambiance. This could really make the game
  better I think.

  Musics (in midi format) are also appreciated. Tim Chadburn spontaneously
  contributed the first midi files, and it really pleased me 8-)



Network enhancements
====================


  The network code could be improved, it needs to be more flexible and a few
  options must be added.

  The next major enhancement will probably be a "meta-server" which will allow
  servers to register themselves so that clients can easily pick-up a free
  server without asking the player for tons of configuration and settings.



GUI improvement
===============


  Well, the GUI I coded is OK, but still it could be even better. The ideal
  thing would be to be able to change settings during a game, instead of having
  to stop the game. One should also find better labels for buttons and sliders.



Choose another language
=======================


  I'm considering re-coding Liquid War using another programming language. As
  of today, the best candidate seems to be Python. Basically, I would code a
  low-level Python object in C, which then could be used in any Python program.
  But this represents quite a lot of work...

