Liquid War (v5.5.1) - To do




Bug-fixing
==========


  Now that Allegro 4 is finally out, Liquid War should be quite stable. Still,
  I doubt I'm already done with bug-fixing, and I fear this will remain one of
  my most time-consuming tasks =8-)



Artwork
=======


  It's hard to find people to do that kind of thing. Artists are indeed pretty
  rare, at least artists who wish to create stuff freely... So if you feel like
  adding some theme support to Liquid War, this could *really* help. I used the
  textures I had but it would be nice if one could have a "space" ambiance, an
  "ocean" ambiance or a "desert" ambiance. This could really make the game
  better I think.

  Musics (in midi format) are also appreciated. Tim Chadburn spontaneously
  contributed the first midi files, and it really pleased me 8-)



Network enhancements
====================


  The big missing thing is password support. For now anyone can connect on any
  game as long as he/she knows where the server is. With password support,
  people would be able to chose who they want to play with.



GUI improvement
===============


  Well, the GUI I coded works, and it's better than nothing, but still it could
  be a lot better. The ideal thing would be to be able to change settings
  during a game, instead of having to stop the game.



Choose another language
=======================


  I'm considering re-coding Liquid War using another programming language. As
  of today, the best candidate seems to be Python. Basically, I would code a
  low-level Python object in C, which then could be used in any Python program.
  But this represents quite a lot of work...

