Liquid War (v5.5.2) - Authors




Thom-Thom
=========


  Liquid War rules have been invented by Thomas Colcombet.

  He was trying to find algorithms to find the shortest path from one point to
  another, and found the Liquid War algorithm. Then it came to his mind that a
  game could be build upon this algorithm, and Liquid War was born. He
  programmed the first two versions of Liquid War. using Borland Pascal for
  DOS, and gave me some information about the algorithm so that I could
  re-program it.



U-Foot
======


  I'm the guy who programmed the latest versions of Liquid War. I enhanced the
  algorithms, and did quite a bunch of work to have the game playable by
  (almost) anyone, that's to say create a correct GUI.

  If you want to join me, here's all the information you'll ever need:

  Christian Mauduit
  
  "ufoot@ufoot.org"
  "http://www.ufoot.org"
  
  8 Allee de la Fresnaie
  95120 Ermont
  FRANCE



Other contributors
==================


  As Liquid War is now free software, protected by the GPL, anyone is allowed
  to view, edit, modify and re-compile the source code, as long as Liquid War
  is still distributed under the GPL.

  Here's a list of the contributors:

  * Alstar: drew a map, which is now included in the main distribution.

  * Peter Wang: ported Liquid War to GNU/Linux.

  * Cort Danger Stratton : helped me setting up network support.

  * Tim Chadburn : wrote midi files for the game. His contribution has been
    truely appreciated since it's rather hard to find GNU GPL compliant
    artwork. He also wrote documentation and helped with midi support in
    general.

  Many other people helped me by submitting bug reports and patches, and I want
  to thank them for their precious help. Thanks to the Debian people too, who
  nicely maintain the Liquid War .deb package.

