//psycho datafile

section id
{
	program = "u61" (type=string);
	version = "1.0.0" (type=string); 
}

section property
{
        screen_w = 800 (type=integer);
        screen_h = 600 (type=integer);

	player_w_big = 200 (type=integer);
	player_h_big = 600 (type=integer);

        offset_map_x_big = 0 (type=integer);
        offset_map_y_big = 0 (type=integer);
        offset_info_x_big = 0 (type=integer);
        offset_info_y_big = 470 (type=integer);
        offset_squares_x_big = 10 (type=integer);
        offset_squares_y_big = 10 (type=integer);
        offset_name_x_big = 14 (type=integer);
        offset_name_y_big = 12 (type=integer);
        offset_score_x_big = 14 (type=integer);
        offset_score_y_big = 30 (type=integer);
        offset_target_x_big = 14 (type=integer);
        offset_target_y_big = 84 (type=integer);
        offset_preview_x_big = 110 (type=integer);
        offset_preview_y_big = 14 (type=integer);
        offset_curses_x_big = 14 (type=integer);
        offset_curses_y_big = 48 (type=integer);
        offset_antidotes_x_big = 14 (type=integer);
        offset_antidotes_y_big = 66 (type=integer);
        offset_next_curse_x_big = 14 (type=integer);
        offset_next_curse_y_big = 102 (type=integer);

	player_w_small = 100 (type=integer);
	player_h_small = 300 (type=integer);

        offset_map_x_small = 0 (type=integer);
        offset_map_y_small = 0 (type=integer);
        offset_info_x_small = 0 (type=integer);
        offset_info_y_small = 235 (type=integer);
        offset_squares_x_small = 5 (type=integer);
        offset_squares_y_small = 5 (type=integer);
        offset_name_x_small = 7 (type=integer);
        offset_name_y_small = 6 (type=integer);
        offset_score_x_small = 7 (type=integer);
        offset_score_y_small = 15 (type=integer);
        offset_target_x_small = 7 (type=integer);
        offset_target_y_small = 42 (type=integer);
        offset_preview_x_small = 55 (type=integer);
        offset_preview_y_small = 7 (type=integer);
        offset_curses_x_small = 7 (type=integer);
        offset_curses_y_small = 24 (type=integer);
        offset_antidotes_x_small = 7 (type=integer);
        offset_antidotes_y_small = 33 (type=integer);
        offset_next_curse_x_small = 7 (type=integer);
        offset_next_curse_y_small = 51 (type=integer);
}

section font
{
	menu = psycho/colorful_framed_32.pcx (type=font, x=2, y=2, tcol=0, spacelen=28, letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,:;!?()/\&@+-*_");
	info_big = psycho/colorful_framed_16.pcx (type=font, x=2, y=2, tcol=0, spacelen=14, letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,:;!?()/\&@+-*_");
	info_small = psycho/colorful_framed_8.pcx (type=font, x=2, y=2, tcol=0, spacelen=7, letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,:;!?()/\&@+-*_");
	symbol_big = psycho/symbol_16.pcx (type=font, x=17, y=21, tcol=0, spacelen=16, letters="-+a");
	symbol_small = psycho/symbol_8.pcx (type=font, x=17, y=21, tcol=0, spacelen=8, letters="-+a");
}

section sound
{
	game_start = psycho/gong.wav (type=sample);
	menu_move = psycho/cuis04.wav (type=sample);
	menu_validate = psycho/bd24.wav (type=sample);
	block_touch = psycho/ts01.wav (type=sample);
	block_pattern = psycho/fart2.wav (type=sample);
	player_start = psycho/cuckoo.wav (type=sample);
	curse_receive= psycho/child6.wav (type=sample);
	player_loose = psycho/war.wav (type=sample);
}

section music
{
	number = 0 (type=integer);
        //mod_0 = music/acronyme.mod (type=module);
        //mod_1 = music/signiture.mod (type=module);
        //mod_2 = music/voltrunner.mod (type=module);
}

section square
{
        big_0 = psycho/red_shine_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        big_1 = psycho/blue_shine_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        big_2 = psycho/yellow_shine_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        big_3 = psycho/purple_shine_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        big_4 = psycho/green_shine_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        big_5 = psycho/pink_shine_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        big_6 = psycho/orange_shine_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        big_7 = psycho/cyan_shine_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);

        big_curse = psycho/monster_box_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        big_anticipation = psycho/white_outline_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        big_explosion = psycho/mushroom_explosion_18.pcx (type=surface, x=2, y=2, width=18, height=18, tcol=(0), array=4x4);
        
        small_0 = psycho/red_shine_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
        small_1 = psycho/blue_shine_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
        small_2 = psycho/yellow_shine_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
        small_3 = psycho/purple_shine_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
        small_4 = psycho/green_shine_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
        small_5 = psycho/pink_shine_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
        small_6 = psycho/orange_shine_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
        small_7 = psycho/cyan_shine_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);

        small_curse = psycho/monster_box_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
        small_anticipation = psycho/white_outline_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
        small_explosion = psycho/mushroom_explosion_9.pcx (type=surface, x=1, y=1, width=9, height=9, tcol=(0), array=4x4);
}

section map
{
        number = 6 (type=integer);

        big_0 = psycho/colorful_whirl_18.pcx (type=surface, x=0, y=0, width=200, height=470);
        big_1 = psycho/multicolor_blobs_18.pcx (type=surface, x=0, y=0, width=200, height=470);
        big_2 = psycho/ooooh_18.pcx (type=surface, x=0, y=0, width=200, height=470);
        big_3 = psycho/orange_brown_stuff_18.pcx (type=surface, x=0, y=0, width=200, height=470);
        big_4 = psycho/starfield_18.pcx (type=surface, x=0, y=0, width=200, height=470);
        big_5 = psycho/wacky_whirled_stuff_18.pcx (type=surface, x=0, y=0, width=200, height=470);

        small_0 = psycho/colorful_whirl_9.pcx (type=surface, x=0, y=0, width=100, height=235);
        small_1 = psycho/multicolor_blobs_9.pcx (type=surface, x=0, y=0, width=100, height=235);
        small_2 = psycho/ooooh_9.pcx (type=surface, x=0, y=0, width=100, height=235);
        small_3 = psycho/orange_brown_stuff_9.pcx (type=surface, x=0, y=0, width=100, height=235);
        small_4 = psycho/starfield_9.pcx (type=surface, x=0, y=0, width=100, height=235);
        small_5 = psycho/wacky_whirled_stuff_9.pcx (type=surface, x=0, y=0, width=100, height=235);
}

section back
{
        main = psycho/wax_800.pcx (type=surface, x=0, y=0, width=800, height=600);
        shade = psycho/shade_800.pcx (type=surface, x=0, y=0, width=800, height=600, tcol=(0));
}

section info
{
        big = psycho/intel_inside_18.pcx (type=surface, x=0, y=0, width=200, height=130);
        small = psycho/intel_inside_9.pcx (type=surface, x=0, y=0, width=100, height=65);
}

